#pragma once
#include "SGD Wrappers\SGD_Message.h"
#include "SGD Wrappers\Entity.h"

class CreateScorpSpear :
	public SGD::Message
{
public:
	CreateScorpSpear(Entity* pOwner, int level);
	~CreateScorpSpear();

	Entity* GetOwner() const { return m_pOwner; }
	int GetLevel() const { return m_nLevel; }
private:
	Entity* m_pOwner;
	int m_nLevel;
};

